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 First glimpse of Bk 13 - spoiler-ish :)

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Gert
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PostSubject: First glimpse of Bk 13 - spoiler-ish :)   Tue Mar 11, 2008 9:55 am



http://www.lotro.com/article/509

Quote :
Scenario: We know that players love water. I am certain you will be
disappointed to know that water in... our Book 13 region... will act
effectively as an impassable and will actually discourage players from
taking the plunge. Taking the body of water of this region out of the
equation, you'll have a near-North Downs size region to run around in.

- lvl 44-50 content
- solo/small fellowship size quest & mobs
- can do ice fishing
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eick
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Thu Mar 13, 2008 1:09 pm

Nice an area almost as big as the North Downs lets hope the put in more then 10 quests to go with, and we can have alot of fun there Very Happy
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Fanderay
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Fri Mar 14, 2008 7:04 pm

Looks pretty cool:)
And the size of North-Downs.. that's pretty big yeah.
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Dragonborn
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Mon Mar 17, 2008 9:46 pm

Lot of exciting developments with this new area and the announced MoM! Looking forward to it!
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Gert
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Tue Mar 18, 2008 4:22 am

From the CM March Dev corner:

- new damage type - Frost (-moarale over time); exists as a environment debuff in Forochel

- will have food buffs to combat it

- will have other ways to combat it

Scenario wrote:
For a region as big as Forochel, it was important that we have a full travel network in place. Travel in Forochel consists of normal "slow" travel routes and Reputation-gated Swift Travel Routes. Want to get into or across Forochel fast? You have to be in good standing with the Lossoth.

There are also several new swift travel routes being added to existing Stable-masters, most of which also have a Reputation-gate to them.

As for Crafting, it is very tied into the Lossoth Reputation Line and focused mostly on Metal smithing and Leather working. And the available facilities (two different superior facilities) will require a certain standing to use as well. Resources are similar to those you find in Eastern Angmar.

Rhidden wrote:
Player manned boats are not being added in Book 13.

There will not be a new raid in Book 13, though the Lossoth reputation does have three unique armor sets.

You will encounter a famous lore character in Forochel.

Rhidden wrote:

There will be a new mount variant in Forochel, you will have to wait and see what color it is.

Rhidden wrote:
Most of book 13 takes place in Forochel; we have also added a public
level 50 hunting dungeon, deeds and monster camps for level 50 players.

Rhidden wrote:

Forochel is a mostly solo play experience for players levels 44-50

Sad at that last statement
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INDO.
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Wed Mar 19, 2008 6:52 pm

yehaaaa ice fishing cheers cheers cheers
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Folki
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PostSubject: Bk 13 and the paid expansion   Tue Mar 25, 2008 7:08 pm

http://mmorpg.com/gamelist.cfm/gameId/45/setView/features/loadFeature/1831

Incredibly badly written, but interesting none the less.

Nice to see paid expansions will be yearly, while the regular content updates are set to continue. I'm still waiting for the announcement of the title 'Midgard Elites Derby Winner' though Razz
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Fanderay
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Tue Mar 25, 2008 11:33 pm

Folki is right.. that is BADLY written!

But it sounds exciting nevertheless.. Smile
Cant wait for summer to be over now..
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Gert
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Tue Mar 25, 2008 11:35 pm

Fanderay wrote:
Cant wait for summer to be over now..

And miss the next Scavenger Hunt? Razz
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Gert
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Thu Apr 03, 2008 9:18 am

Looks like bk13 is out in April - likely to be around the 24th is my guess Smile
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Gert
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Wed Apr 09, 2008 9:48 pm

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Gert
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Thu Apr 10, 2008 10:34 pm

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Gert
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Mon Apr 14, 2008 6:30 pm

Bk13 Dev Diary - Better Together:

http://www.lotro-europe.com/news.php?id=6009

- Quest log changes:



- Improved quest sharing (if you're mid quest-chain, sharing that quest will give those yet to start the first quest)

- LFF improvements

- Mustering horns at campfires (with limitations)
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Gert
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Tue Apr 15, 2008 6:04 pm

Bk 13 Dev Diary - Fishing

http://www.lotro-europe.com/news.php?search=yes&keyword=&id=6013&type=Dev%20Diaries

Quote :
Once you’ve mastered the fundamentals of fishing, you may wish to gain an advantage over your aquatic prey through the use of bait. The various fishing suppliers found throughout Middle-earth can provide you with bait such as Nightcrawlers, Leeches, and Red Wigglers – for a small price, of course! Bait will increase your chances of catching fish for a small amount of time.

Advanced fisherman should be on the lookout for fish that can be used in Cooking recipes (yum!), as well as special fish that can be brought to the Fishing Taxidermist for mounting on plaques that can be placed in your house. What better way to demonstrate your fishing mastery than to show off your prize catches!

There are also titles to be earned though achieving certain fishing proficiency milestones, as well as fishing-related quests and deeds – but we’d like to leave the specifics of those for you to discover. Good luck out there, and don’t let that big one get away!
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Gert
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Wed Apr 16, 2008 5:44 pm

Book 13 Roheryn Release notes: http://forums.lotro.com/showthread.php?t=132767

Class changes:

Quote :
General

* The following skills have had their reset timers standardized to 2 minutes and 30 seconds:
o Boast
o Irresistible Melody
o Command Respect
o Practical Joke.
* Fixed an issue with examining skills that require passive skills. Previously, these were incorrectly identifying the need to have a trait slotted.
* All new Guardian and Burglar skills now have the appropriate trainer cost associated with them.
* All classes with an Area Effect Heal will now heal Escorts.
* The Falling Injuries debuff now supersedes the “Hounding Fear” and “Crippling Bite” debuffs.

Burglar

* Burglar Tools now reduce Trick costs by greater amounts at all tiers.
* A bug was fixed in the Burglar's trick-related traits that meant the bonus to Mischievous Glee healing was not applied to the initial healing when the skill removed a Trick.
* Corrected grammar in the description of the Burglar skill “Contact Pedlar.”
* The Burglar’s “Clever Retort” skill has a new fx!
* Fixed “Riddle” failing to tap when aggro'ed by a monster.

Captain

* The Captain's summoning horn can no longer be used to summon players to areas beyond their capabilities. Players who are of insufficient level to be summoned will appear gray in the selection list when summoning.
* Captain's final bonus on the "Kappwin Armour" was only partially working, and has been fixed.
* Using the Captain skill “Cry of Vengeance” now counts towards the Blood of Númenor deed.
* The descriptions for Captain's Armament items have been re-written for clarity. These items change the appearance and name of the Captain's Heralds as well as increasing their armour.
* Revised erroneous description of Captain skill - Shield of the Dúnedain. The skill has a high power cost but it is not "half your power."

Champion

* Corrected a spelling error for the description of the Champion trait “Stalwart Blade.”
* Fixed an issue where the Champion skill “Boast” did not have the appropriate trainer cost.
* Adjusted the tooltip for the Battle horn to indicate the horn's stun effect has a variable duration; the stun's duration can be a minimum of 3 seconds to a maximum of 5 seconds.
* The cooldown for the Champion skill “Glory” has been reduced to 4 seconds to match the cooldown for Fervour and Ardour.
* Champion Horns will now target and potentially stun Monster Players.
* “Raging Blade” will now apply the damage from all blows to the target. Previously the damage was displayed in floating text and in the combat log but it was never actually applied to the target.
* Champion skill “Fight On” will now restore at least the amount of power listed in its tooltip.
* Champion Skill “Dire Need” has had its description clarified to explain exactly what the skill does.
* Champion skills “Rising Ire” and “Ebbing Ire” no longer require the Champion to face their target.

Guardian

* The Tooltip for “Overpower” has been modified to clarify that it disables block.
* Guardian Trait Line Bonuses have been rebalanced. Higher Tier players should have an easier time juggling threat while using these traits.
* Changed the tooltip description for the Guardian skills “Force Opening” and “Stagger” to indicate that “Overpower” must be toggled on before these skills can be used.
* Guardian: “Improved Thrill of Danger” now has the correct cooldown time of 5 minutes.
* Increased the power cost for “Shield Wall” from 10 power per second to 25 power per second.
* When wearing 4 pieces of the Hlifworth PvP set, the “Turn the Tables” skill recovery time will now properly reduce by 25%.
* The number of uses to earn the Strong Lungs deed has been cut to 30% of its previous value.

Hunter

* Hunters can no longer transport players to areas with level restrictions they do not meet, and you can no longer travel with a hunter if you are in combat.
* Fixed an issue where enemies standing in the Hunter's campfire or the crafted campfire could not be hit.
* Fixed an issue with the way threat was modded. Hunters will now generate the appropriate threat in Strength stance and reduce threat correctly in Precision stance.

Lore-master

* To prevent drive-by griefing of Stealthed Targets, Air-lore has been changed to Fellowship only.
* “Sticky Tar” is no longer blocked by Silence.
* Lore-masters now start the game with a different style robe.
* Lore-master cosmetic fox pets will now run a great deal faster to keep up with their masters.
* "Power of Knowledge" will now properly increment its associated deed on use.

Minstrel

* “Song of Soothing” no longer affects monsters not currently in combat.
* Simple and Crafted Lute have had their Anthem power cost reduction decreased slightly. The Superior Lute remains unchanged.
* The “Guide to the Cowbell” cannot be used if you already have the cowbell playing trait.
* The “Song of Aid” power cost should now be properly affected when instruments are used.

Monster Play

* First Marshal Moror now displays that he is a dwarf.
* Murderhole events at Tol Ascarnen should now function correctly.
* First Marshal Dembent only appears when players control Tol Ascarnen.
* Freeps can now flip the hotspot near Tol Ascarnen.
* Trolls supporting the huorn in The Delving of Frór will no longer respawn instantly in the middle of the fight.
* Banner bearers surrounding the Wights in The Delving of Frór will now return to full health if not killed within 10 seconds of one another.
* Thorliw should now completely reset and not enter a combat state in which he can harm players but players cannot harm him.
* Fixed an issue that was causing the warband maneuver combination Web of Terror, Poison, Wound, Poison, Fear, Poison to fail.
* Dead bodies can no longer flip freep/creep-controlled hotspots.
* A number of monster player Toggle skills, such as the Warg's “Stealth” and the Warleader's “Aura of Command,” were being disabled by negative states like Fear and Stuns where corresponding skills on players were not. Those skills will now remain toggled on even if the monster player is stunned, etc.
* Ettendeep Armour sets are now bind-on-acquire.
* Feldskyn armour, the Lore-master PvMP set, will now appear on the avatar when worn.
* Ettenmoors slugs will no longer block attacks. Their parry and evade rates have been increased to compensate for the lack of block skill.
* The ranged auto-attack for Spiders can no longer be resisted. The attack can be blocked or evaded.
* Brands
o Akúlhun's Brands will now properly grant immunity to fear when the Brand's effect is used.
o The tooltip descriptions for Akúlhun's Brands and Lainedhal's Insignias now more clearly indicate that the immunity effect granted by these items only protects the wearer from incoming negative states (negative states that are currently on the player can be dispelled with the Rank 15 Brand/Insignia).
o All rank brands can now be destroyed.
* The Dull Spirit Stone, Glimmering Spirit Stone, and Luminous Spirit Stone will no longer display a sell price since they cannot be sold to a vendor.
* Appearance 11 traits for monster players will now cost 26,000 destiny points (instead of the incorrect 260,000).
* The Orc trait “Flayer of Flesh”and the Uruk trait “Brutal Persuasion” have been changed to require Rank 10.
* The “Tireless Warrior” trait (Orc and Uruk) has been changed to require Rank 11.
* Phial of Gorgoris' Kiss and Phial of Mazuak's Resolve can now be used while in combat.
* The Ranked Cloaks found in the Ettenmoors now have improved stats.

Blackarrow

* Completion of the Blackarrow skill “Vital Target” now results in the Blackarrow entering combat mode.
* The snare from the Blackarrow's “Hindering Shot” skill is now set to wound resistance.

Weaver

* “Shelob's Gift” will now appropriately activate when a monster is killed by the Weaver or by a member of the Weaver's fellowship.
* “Shelob's Gift” and “Born of Shadow” now have their own unique icons.
* The effect from “Born of Shadow” now has a more appropriate icon so it will no longer be confused with a root effect.
* The trait Steelweave Webs has been modified. It will now make the Weaver's “Snaring Web” less likely to break when its target is damaged. The Steelweave Web trait will also extend the duration of the Weaver's “Entangling Web” and “Clinging Web” skills.
* Weavers will now properly get the defeat response to be able to use "Shelob's Gift."



Warleader

* Corrected the spelling of the Warleader's skill “Intimidating Shout.”
* “Quit Whining and Fight” will now trigger more quickly after the induction finishes.
* The Warleader's “Mobilize” skill now takes precedent over the “Draught of Troll Bile's” run speed buff.

Stalker

* “Eye Rake” will no longer stack icons for “Eyes of Unnerving” on the warg when used.
* Fixed an issue where the Warg's Appearance 6 trait cost an incorrect amount of destiny points. The trait will now cost 10,000 destiny points.

Reaver

* “Blood of Fire” now has its own unique icon.
* The Reaver's “Charge” skill will now properly block incoming root and daze effects.
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Gert
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Thu Apr 17, 2008 7:24 pm

Bk 13 - Orc Defiler:

http://www.lotro-europe.com/news.php?id=6031

Quote :
Monster play, where LOTRO players can don the wolf’s clothing amongst the sheep by becoming an orc, Uruk, spider or Warg, is adding a new face to the fray. Players have long enjoyed the utility of their numerous classes and multitude of skills, and with the addition of the new orc Defiler; we are taking a step toward filling out the arsenal available to monster players. Hailing from lands filled with toxins and disease, the orc Defiler uses his knowledge of these virulent fungi and slime to aid his foes and hamper his enemies. The Defiler is the first addition to the monster side of the equation in the Ettenmoors since launch -- and is certain to alter the PvMP landscape as we continue to expand the War in the Ettenmoors.

Appears to be a HoT healer/debuffer...
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ogen
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PostSubject: Re: First glimpse of Bk 13 - spoiler-ish :)   Tue Apr 29, 2008 10:49 am



adding the rewards here for Book 13 Final : Book 13 chapter 11 Rolling Eyes
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